The Goore Game and Daisyworld — Substrates for Self-Organization
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0
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33
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February 18, 2022
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Beyond AI: A New Epistemology for Artificial Life and Complex Systems, an Introduction to the 2018 ALIFE conference
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0
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55
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August 26, 2021
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Being curious about the answers to questions: novelty search with learned attention
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0
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60
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August 26, 2021
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Information Decomposition based on Cooperative Game Theory
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0
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61
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August 24, 2021
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A list of concrete examples of open-endeness?
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9
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217
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August 16, 2021
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Embedding dual function into molecular motors through collective motion
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0
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69
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August 13, 2021
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Environment Shift Games: Are Multiple Agents the Solution, and not the Problem, to Non-Stationarity?
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0
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61
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August 7, 2021
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Deep multi-agent reinforcement learning
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0
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80
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August 7, 2021
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Hierarchical and non-hierarchical multi-agent interactions based on unity reinforcement learning
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0
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68
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August 7, 2021
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Autopoiesis and Cognition in the Game of Life
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0
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59
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August 6, 2021
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Multi-Agent Common Knowledge Reinforcement Learning
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0
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66
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August 3, 2021
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The value-added of laboratory experiments for the study of institutions and common-pool resources
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0
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69
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August 2, 2021
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Rules, games, and common-pool resources
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0
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76
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August 2, 2021
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Communication and Co-operation in a Common-Pool Resource Dilemma: A Field Experiment
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0
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68
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August 2, 2021
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The Nature of Common-Pool Resource Problems
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0
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72
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August 2, 2021
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Open-Ended Learning Leads to Generally Capable Agents
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0
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90
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August 2, 2021
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EvoCraft: A New Challenge for Open-Endedness
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0
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89
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July 29, 2021
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Artificial General Intelligence in Games: Where Play Meets Design and User Experience
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0
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83
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July 29, 2021
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Preliminary Poetics of Procedural Generation in Games
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0
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69
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July 29, 2021
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Towards the automatic optimisation of procedural content generators
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0
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82
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July 29, 2021
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Inferring Design Constraints From Game Ruleset Analysis
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0
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78
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July 29, 2021
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Teaching Game System Building as an Artistic Practice
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0
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76
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July 29, 2021
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The ANGELINA Videogame Design System—Part II
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0
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65
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July 29, 2021
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Formalizing Non-Formalism: Breaking the Rules of Automated Game Design
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0
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76
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July 29, 2021
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Feminism and procedural content generation: toward a collaborative politics of computational creativity
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0
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72
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July 29, 2021
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The ANGELINA Videogame Design System—Part I
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0
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49
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July 29, 2021
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Generative Forensics: Procedural Generation and Information Games
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0
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65
|
July 29, 2021
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Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output
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0
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64
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July 29, 2021
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Aesthetic Considerations for Automated Platformer Design
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0
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77
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July 29, 2021
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AI-based game design patterns
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0
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76
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July 29, 2021
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